If you need to build up to 100% adrenaline as soon as possible, brew up a bit while playing it safe.Since you’re not in a position to really lay down a lot of DPS, it’s ok to eat both food and brews via combo-eating (eating a food and a brew at the same time). A sudden attack sent you below half LP but you haven’t used a damage-boosting ultimate.In this case, it’s best to not brew and instead just eat. You’re sitting at 100% adrenaline, waiting for an opening/abilities to come off cooldown.Use brews sparingly until you hit your first threshold, then use food until you recover enough. You just laid down a damage-boosting ultimate and suddenly you’re knocked below half LP and very close to dying.
Both are devastating at the wrong times, so you should make sure you make the right decisions to balance between good DPS and keeping your state of well-being in check. There are penalties to immediate healing from food and brews respectively: -10% adrenaline per bite of food and a 5 level debuff from a single sip of a brew. Additionally, Planted Feet’s timer extend will not be featured due to potential upcoming changes. Otherwise, self explanatory here.ĭue to the randomness of Impatient activating, it is not factored in the ability rotations. However, keep in mind that it’s purely optimal with no interruptions at all. The following spreadsheet shows the most optimal DPS rotation under a damage-boosting ultimate or Onslaught.
MAGIC CALCULATOR RS3 FULL
Keep in mind, however, that this is only for those playing in full manual. Revolution is disadvantaged here due to the fact that it can’t make smart decisions in terms of ability rotation, limiting DPS potential unless you’re willing to override the abilities often. Needle Strike -> Snipe -> Fragmentation Shot -> Needle Strike -> Corruption Shot -> Binding Shot -> Needle Strike -> Piercing Shot -> Snipe -> Needle Strikeĭitto for Melee/Magic. Those abilities do a lot of damage for such a low cooldown, and it’s a very good idea to build a “core” rotation based around it. Today, that only applies to the 5 second abilities – in this case, Fury/Needle Strike/Dazing Shot/Concentrated Blast/Sonic Wave. In the beginning of EoC, it was best to spam those abilities the most over nearly every other basic ability. Natural Instinct (during instances of damage-reduction) -> basics -> Berserk/ Death’s Swiftness/ Sunshine -> Hurricane/ Snapshot/ Wild Magic -> basics/thresholds -> Hurricane/ Snapshot/ Wild MagicĮvery style has a 3 second ability and a 5 second ability.Berserk/ Death’s Swiftness/ Metamorphosis/ Sunshine -> adrenaline potion -> strong basics -> strong thresholds.Forceful Backhand/ Stomp/ Deep Impact -> Slice/ Punish/ Wrack.Binding Shot/ Tight Bindings -> Piercing Shot -> ability -> Piercing Shot -> ability -> Piercing Shot (repeated infinitely until bind wears off).Destroy/ Rapid Fire/ Asphyxiate (before fourth hit to quickly finish off Slayer mob) -> Slice/ Punish/ Piercing Shot/ Wrack.Then there’s others that speak for itself like using your damage boosting ultimate then moving up to thresholds ASAP. Only “deep” stuns last long enough to take advantage. Unfortunately, due to an update, Destroy/Rapid Fire/Asphyxiate’s stun/bind doesn’t last long enough for the 3 second abilities to be boosted, nor can basic stuns (except for Binding Shot in cases where you can bind the target, like Slayer or pets at Durzag). In terms of pure averages this is the same damage as a boosted Punish, but with a lower maximum hit yet higher minimum hit, making it a good “finisher” move if on Slayer or something similar. Normally their damage is among the weakest in the game, but if your target is bound or stunned, damage is doubled, which can rival abilities like Sever and Dragonbreath in terms of pure damage! Slice’s damage buff is handled differently in that instead of just doubling damage, the ability range is changed to 80%-146%. Good examples are the 3 second abilities – Slice, Punish, Piercing Shot, and Wrack. Some abilities benefit by being used right after another or under specific situations. With the right setup and knowledge of the game, achieving the best possible DPS should be a piece of cake. Chaining together the right basics, thresholds, and occasionally ultimates will lead to the best DPS possible in the game. You use basics to build up adrenaline, this game’s “energy” meter, then use thresholds/ultimates to use that up. Dumpling pouch pattern.DPS theory in RuneScape is fairly simple.